iPhones out, Lights Off, game on!

lightsoff.jpgBoy, if today isn’t iPhone Hack Day. To cap it all off tonight, here it is: the first native game written just for the iPhone.

No, this isn’t a web app. It’s Lights Off by Lucas Newman and Adam Betts, winner of second place in the Iron Coder contest at the C4 conference. And it’s a native iPhone app. As in, you have to have a hacked iPhone that will accept uploads in order to get the sucker onto your phone.

Once it’s there, you can turn your $500 iPhone into a $15 Hasbro game. But I have to admit, it’s deeply cool to see a native game app running on the iPhone.

Seriously — and I know this is really a topic for another column — this iPhone hacking thing is accelerating rapidly. I think Apple’s going to need to open up the iPhone to development quickly, or things are going to get more and more uncomfortable.

In the meantime: ooh! Pretty lights.

[via Daring Fireball]

Category: Hacking, Software

Comments (6)

"Apple’s going to need to open up the iPhone to development quickly, or things are going to get more and more uncomfortable."

What does that mean - "things are going to get uncomfortable"?

 

Yes, it's a colloquialism meaning "an increasing amount of discomfort."

 

The explanation didn't help, Jason. :)

Who is having "an increasing amount of discomfort"? Where is the discomfort? Why is Apple not opening the iPhone up to third party developers "uncomfortable"?

 

I'd say that now that third-party developers and hackers have broken down the iPhone and recreated the entire toolchain, allowing a few full-fledged applications to appear on the phone, thing are rather uncomfortable. Apple's got a closed system that's not, um, actually closed. People are starting to hack their phones in order to add ringtones and maybe even games.

If you don't think that's a weird and uncomfortable position for Apple to be in, very well. I certainly felt uncomfortable when I was talking about it with Greg Joswiak last week and we pulled out a hacked iPhone with a Nintendo emulator on it.

 

"If you don't think that's a weird and uncomfortable position for Apple to be in..."

The original piece didn't make it clear *who* was supposed to be uncomfortable.

I don't think Apple is "uncomfortable" at all with the hacks if, for no other reason, they can "eliminate" them (at least for a time) simply by "updating" the iPhone's firmware. We've seen with the 1st iPhone update that Apple has the ability to wipe the firmware and reinstall it.

Did you show Joz the emulator? Did he comment?

 

I have the game on my iPhone, and it's really easy for the first dice stages and then it gets really hard. And the hardest thing about getting it on my phone was realizing that I could download Xcode for free. There are so many people working on making the whole experience easy and available, it is just incredible.

 

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